HBM148: Early Attempts at Summoning Dream Beings

Image by Jeff Emtman.

 

As a teenager, HBM host Jeff Emtman fell asleep most nights listening to Coast To Coast AM, a long running talk show about the world’s weirdnesses.   One of the guests stuck out though; one who spoke on his experiences with lucid dreaming.  He’d learned how to conjure supernatural entities and converse with his subconscious.  

Lucid dreams are dreams where the dreamer knows they’re asleep.  Some sleepers become lucid completely at random, but lucid dream training can drastically increase the frequency of their occurrence.

Months ago, Jeff put out a call for dream prompts on social media.  He asked if anyone had questions for an all-knowing being to be conjured in a forthcoming lucid dream.  Some of the questions are heard in this episode.  

While training for this episode, Jeff used two approaches to trigger lucid dreams.  The first was an audio recorder by the bedside.  Each morning, Jeff recorded his dreams (lucid or not).  The second method was a series of β€œwakefulness checks” throughout each day, stopping at random times to test reality, and to make a determination on whether he’s currently awake or asleep.  This tactic is useful as it may eventually trigger the same behaviour in a dream.  

In this episode, Jeff attempts to lucid dream to answer listener questions, but finds the progress slower than he hoped.  

Here Be Monsters is an independent podcast that is funded entirely by individual sponsors and donors.  You can become a donor at patreon.com/HBMpodcast

Producer: Jeff Emtman
Music: The Black Spot, Phantom Fauna, and Serocell.

 
 
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Sleep With Me is a podcast that helps you fall asleep.

Host Drew Ackerman tells tangential stories, reads old catalogues, recaps old Charlie Brown specials and does other calming things all in pursuit of slowing your mind down and letting you drift off to sleep more peacefully.

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Jeff wearing his favorite Sleep With Me shirt. This shirt elicits compliments whenever its worn πŸπŸ’–

HBM101: Much Corruption

 

Growing up, Jeff Emtman had a hard time balancing his piety for the One God with his piety for the Gnomish lord Berwyn.  Generally, he deferred to the latter, though he lost favor eventually with both.

Jeff’s scoutmaster, a retired surgeon with a habit of collecting unusual boats, was always trying to get Jeff outside, away from the computer where he spent most of his free time playing a game where he tried to save the world from corruption and evil.  

Ancient Domains of Mystery (more commonly called β€œADOM”) is an massive roguelike game that’s inspired heavily by Dungeons and Dragons.  Developer Thomas Biskup released the first version of it in 1994.

Jeff, a gnomish wizard of status, is susceptible to corruptive background radiation.  Once pure, his breath became ever more sulphurous, thorns that sprouted from his hands, etc. And he failed in his quest to save the world.

The Surgeon invited Jeff to join him for kayaking on the Naches River of Washington State.   The river holds a small irrigation dam that the two must navigate--the Surgeon with ease, and Jeff with no small amount of existential, religious struggle.

The β€œburning hands” spell in this episode comes from a Esperanto-language reading of Charles Dickens’ A Tale of Two Cities, released as public domain audiobook by Librivox. The excerpt used can be translated to β€œ...and the chain was bound around the arm.”

Producer: Jeff Emtman
Editor: Jeff Emtman
Music: Serocell, The Black Spot, AHEE, Circling Lights ← New music!

 

Example of a character bio created in ADOM. This character, a dwarfish wizard was born in the sign of the Falcon, which garners benefits to initial willpower and charisma. Also has increased ability to survive in in wild. Dwarves tend to be good with magic and subterranean skills.

Character β€˜@’ engaged in combat with goblin berserker β€˜g’ in a partially explored dungeon. Hostile ice vortex β€˜V’ approaches. Far right: Staircase leading upwards β€˜<’, lawfully aligned altar β€˜_’ and an ancient statue β€˜&’. Also pictured: walls β€˜#’, floors β€˜.’, and doors β€˜#’.