HBM149: The Daily Blast [Neutrinowatch]

Neutrinowatch logo. Designed by Jeff Emtman

 

Please note: This is a dynamically generated podcast episode. It changes every day.

This is a short episode from the new show Neutrinowatch: A Daily Generative Podcast.  Each episode of Neutrinowatch changes a lil’ bit every day.  

This episode, The Daily Blast, features two computerized voices (Wendy and Ivan), who share the day’s news. 

To get new versions of this episode, you’ll need to either stream the audio in your podcast app/web browser, or just delete and re-download the episode.  It’s updated every 24 hours.  Note: Due to Spotify’s policy of downloading and rehosting podcast audio, this episode won’t work very well on Spotify.  Most other podcast apps should handle it well though. 

Neutrinowatch is a project of Jeff Emtman (Here Be Monsters’ host), and Martin Zaltz Austick (Answer Me This, Song By Song, Pale Bird and others). 

If you’d like to know more about generative podcasting and the story of Neutrinowatch, listen to So What Exactly is Episode 149? and Jeff’s blog post called The Start of Generative Podcasting?

Neutrinowatch is available on most podcast apps, and as of publish date, there’s currently 6.5 episodes available.  Each updates daily. 

Producers: Jeff Emtman and Martin Zaltz Austwick

Music:The Black Spot

 

HBM146: Theodora

Computer generated text projected on a computer generated waves. Image by Jeff Emtman.

 

How does a computer learn to speak with emotion and conviction? 

Language is hard to express as a set of firm rules.  Every language rule seems to have exceptions and the exceptions have exceptions etcetera.  Typical, “if this then that” approaches to language just don’t work.  There’s too much nuance. 

But each generation of algorithms gets closer and closer. Markov chains were invented in the 1800’s and rely on nothing more than basic probabilities.  It’s a simple idea, just look at an input (like a book), and learn the order in which words tend to appear.  With this knowledge, it’s possible to generate new text in the same style of the input, just by looking up the probability of words that are likely to follow each other.  It’s simple and sometimes half decent, but not effective for longer outputs as this approach tends to lack object permanence and generate run-on sentences. Markov models are  used today in predictive text phone keyboards, but can also be used to predict weather, stock prices, etc. 

There’ve been plenty of other approaches to language generation (and plenty of mishaps as well).  A notable example is CleverBot, which chats with humans and heavily references its previous conversations to generate its results.  Cleverbot’s chatting can sometimes be eerily human, perfectly regurgitating slang, internet abbreviations, obscure jokes.  But it’s kind of a sly trick at the end of the day, and, as with Markov chains, Cleverbot’s AI still doesn’t always grasp grammar and object permanence. 

In the last decade or two, there’s been an explosion in the abilities of a different kind of AI, the Artificial Neural Network.  These “neural nets” are modelled off the way that brains work, running stimuli through their “neurons” and reinforcing paths that yield the best results. 

The outputs are chaotic until they are properly “trained.” But as the training reaches its optimal point, a model emerges that can efficiently process incoming data and spit out output that incorporates the same kinds of nuance, strangeness, and imperfection that you expect to see in the natural world.  Like Markov chains, neural nets have a lot of applications outside language too. 

But these neural networks are complicated, like a brain.  So complicated, in fact, that few try to dissect these trained models to see how they’re actually working.  And tracing it backwards is difficult, but not impossible

If we temporarily ignore the real risk that sophisticated AI language models pose for societies attempting to separate truth from fiction these neural net models allow for some interesting possibilities, namely extracting the language style of a large body of text and using that extracted style to generate new text that’s written in the voice of the original text. 

In this episode, Jeff creates an AI and names it “Theodora.”  She’s trained to speak like a presenter giving a Ted Talk.  The result varies from believable to utter absurdity and causes Jeff to reflect on the continued inability of individuals, AI, and large nonprofits to distinguish between good ideas and absolute madness

 

Three bits of raw output from Theodora. These were text files were sent to Google Cloud’s TTS service for voicing.

 

On the creation of Theodora:  Jeff used a variety of free tools to generate Theodora in the episode.  OpenAI’s Generative Pre-trained Transformer 2 (GPT-2) was turned into the Python library GPT2 Simple by Max Woolf, who also created a tutorial demonstrating how to train the model for free using Google Colab.  Jeff used this tutorial to train Theodora on a corpus of about 900 Ted Talk transcripts for 5,000 training steps. Jeff then downloaded the model locally and used JupyterLab (Python) to generate new text.  That text was then sent to Google Cloud’s Text-To-Speech (TTS) service where it was converted to the voice heard on the episode. 

Producer: Jeff Emtman
Music: Liance

 
 

James Li aka. “Liance.” Photo by Alex Kozobolis

This Painting Doesn't Dry album art (4000 x 4000).jpg

Sponsor: Liance

Independent musician James Li has just released This Painting Doesn’t Dry, an album about the relationship between personal experiences and the story of humanity as a whole.

James made this album while he anxiously watched his homeland of Hong Kong fall into political crisis.

HBM059: When Cthulhu Calls

HBM059.jpg
 

The most notable monster created by Howard Phillips Lovecraft was completely omnipotent, yet completely uncaring.  A massive, tentacled being that sleeps in the depths of the ocean--Cthulhu.  A creature that will one day rise again from its watery home to reclaim the Earth for itself.

In this episode of Here Be Monsters, we team up with Eric Molinsky of the Imaginary Worlds Podcast from Panoply Studios. 

Eric speaks with Sheldon Solomon, a psychologist who co-founded the study of Terror Management Theory.  Solomon explains the absurd lengths that humans go to avoid realizing their own mortality.  And thus, Eric embarks on a fictional journey to find out why a creature so loathsome is constantly being turned into Cthulhu plushy toys and Cthulhu onesies for babies

Eric visits a store call Love Craft in Redhook, New York, where he meets Roberta Suydam (played by Ann Scobie). Roberta tells him to look in the water off Rockaway point, Cthulhu is real.  Seeking confirmation, he visits the Lovecraft Archives, deep in a basement lab in Lovecraft's hometown of Providence, Rhode Island.  There, professor George Angell (played by Dan Truman) introduces him to the re-animated brain of "Howard" (played by Bill Lobely).  Howard Lovecraft turns out to be just as racist in death as he was in life.  Deciding to take matters into his own hands, Eric rents a boat to see what's out there in the waters off Rockaway Point, but as he draws closer to the dome rising from the water, he finds himself at wits' end.

Balancing the literary genius of Lovecraft's dark mythos with his unabashed xenophobia is no easy task.  Readers must either choose to ignore the troubling aspects of his personal character, or disgrace him for his beliefs.  Or possibly, they may superposition themselves in both camps at once, trying understand Lovecraft as if he's a just another creature in a universe of his own making.

Music: Serocell

 
We produced this episode in collaboration with Imaginary Worlds.

We produced this episode in collaboration with Imaginary Worlds.

HP Lovecraft's drawing of his own monster, Cthulhu. 1934

HP Lovecraft. 1934